Eine Ausnahme ist die Bestimmung von Schadensauswirkungen. Hier werden zwei W6 geworfen und das Ergebnis in einer Tabelle abgelesen. Dazu kommt evtl. In der Bewegungsphase decken beide Spieler abwechselnd die oberste Karte ihres Kartenstapels auf, den sie zuvor selbst angeordnet haben. Diese werden dann einzeln ausgespielt. Die Verwendung muss allerdings am Anfang des Kampfes festgelegt werden.
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First edition[ edit ] Confrontation can be played with the basic rules alone, but there are several supplements available. These describe optional rules and multiply the tactical options allowed. All are packed free in the appropriate blisters, just like the basic rules.
Incantation introduces powerful Wizards to the game. In this supplement a new characteristic appears: Mental Strength. Mental Strength is the essential element used to call upon the power of Magic. Wizards can use that power to change the course of battle: project fire balls, raise the dead and even invoke powerful spirits. Every blister that contains a Wizard includes a free Incantation Rules Booklet as well as cards that describe magic items and special spells particular to each.
Incarnation allows players to individualize their game characters. The character acquires power, fame, new abilities and magic objects as he accomplishes quests. Two new types of cards are packed in the Adventurer blisters: Scenarios and Experience Cards.
Each Adventurer is furnished with a scenario specially written for him. Scenarios card packs are also available separately. Many scenarios based on the official characters of the range are available free on the Confrontation web site in French. Second edition[ edit ] Divination addresses the gods themselves and their servants, the faithful Priests that represent them on the battlefields.
The magic of the Priests is powerful but variable, for it depends on the vagaries of the fickle gods. Fortification adds in war machines such as cannon, ballista, and chariots. Some of the existing figures, such as the Dwarf Steam Cannon are reclassified to war machines.
Third edition[ edit ] The third edition of Confrontation was issued as both basic rules, included in miniature blisters, and as a hardback bound advanced rules. The basic rules described combat and movement, but did not explain abilities or magic. The advanced rules included all rules from the second edition with some refinements in play. One notable aspect of the third edition was its obsolescence of the adventure, spell, and miracle card packs.
The reworked magic rules in the third edition significantly reduced the number of available spells by eliminating the previously released spell books. The book also includes an extensive section covering the changes to the existing model line and associated cards. The unbalancing army cards were removed in this edition. Also removed was the declarable target number while making attack die rolls. Separate shooting and magic phases were also done away with.
Now the round is based on only 4 phases with shooting taking place in the activation and magic being used throughout the round dictated by card text.
An on-line only revision was published within a year of the publication of the third edition. Called "Confrontation 3. Dogs of War was the only supplement for Confrontation, third edition. Fourth edition[ edit ] The fourth edition of Confrontation was named "Confrontation: Age of Ragnarok". This edition made major changes to the rules, including changing the game scope from single-model skirmish to small unit battle.
As with second edition, Confrontation: Age of Ragnarok has re-issued the game cards to reflect the new rules and statistics. Supplements[ edit ] Dogs of War[ edit ] "Dogs of War" was the supplement to Confrontation, third edition.
It provides campaign rules that allow players to create small warbands that gain experience and improve as they are fielded in the games. In addition, Dogs of War includes expanded terrain rules, rules for Nexi, scenario rules, and rules for very large models, called Titans. Dogs of War is not suitable for earlier editions of the game. Cry Havoc! The publication includes two magazines and new reference cards.
The larger magazine has general articles on painting and modeling, as well as features on the games, tactics articles, battle reports, and background information on the world of Aarklash. The second magazine consists of play aids, variant rules, and scenarios. The reference cards supplement and augment the articles in the two magazines. These cards are not available separately.
Hybrid[ edit ] "Hybrid" and its expansion "Nemesis" is a board game set in the world of Aarklash. The game is played on illustrated tiles arranged to form the floor plan of the underground laboratories of the Alchemists of Dirz.
Players take the role of either the denizens of these laboratories or the outside forces invading them to either steal their secrets or shut them down.
The rules of this subgame resemble Space Hulk somewhat. The game uses a subset of the figures but with different reference cards. Main article: Cadwallon role-playing game "Cadwallon" is a role-playing game dubbed a "Tactical role-playing game" set in Aarklash. It uses the same miniatures as other games in the Rackham line and illustrated tiles could be purchased on which to play. The game was given its tactical prefix because of the in depth model centric combat.
A card game set in the city of Cadwallon. A video game adaptation of the board game released by the same name for iPad and iPhone. The playing area consists of a 3x3 or larger, depending on the number of players grid of randomized cards, each representing a city district.
Players compete for control of these districts with careful placement of their figures, and scoring is based on both the number of assets a player controls as well as how specialized those assets are in any given guild.
They work together as sister organizations, coordinating global tournaments and leagues. They also run tournaments, leagues, and demonstrations of the games in their own countries. Membership in the confederations is open to anyone in their region.
For an annual fee, a member has access to purchase exclusive Confederation miniatures as well as the ability to be ranked both nationally and internationally.