Find your character and click it. Enter your name and change the character name at the very top of the sheet. At the top of the Core tab it says how many AP remain unspent. Adjust the values in the AP column until you have spent your Attribute Points unspent AP get added to your karma total.

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Find your character and click it. Enter your name and change the character name at the very top of the sheet. At the top of the Core tab it says how many AP remain unspent.

Adjust the values in the AP column until you have spent your Attribute Points unspent AP get added to your karma total.

You will not need to revisit the attribute details until you can start increasing your attributes by spending Legend Points LP or spending karma on attribute-only roles. Hiding the attribute details makes the whole sheet look better. Now is probably a good time to link your Token. This is very important. This button allows you to set your Avatar picture.

Find a picture probably from the Internet you want for your token and upload it as your Avatar. Your chosen picture should now appear next to your character name in the character journal. Use your mouse to drag from your character name to the VTT. A token should appear on the VTT. If it does not, it is probably because you tried to drag the portrait picture to the VTT instead of the name. Select this token. You should get text saying the token has been linked.

You can delete the token in the VTT now if you want. From now on whenever you drag a token from the Journal to the VTT, the new token will be correctly linked to your character the token and your character sheet will share damage, wounds, karma, Etc. For some actions and Talents to work correctly you need to have a token selected. For example rolling Initiative requires having a validly linked token selected. Some people want a portrait picture for the character journal, but a top down view for the token.

To do this, load your token picture in as the Avatar, then link the token, then change the Avatar picture to your portrait picture. You can then hide the advanced section of that tab as you will probably never need it again. On each other tab there is information that can be entered.

Armor and Weapons on the Equipment tab. Skills on the Skill tab. Talents and Knacks, etc. Many of the fields should be fairly obvious, but some can be obscure, There is a whole section later in this WikI that deals with the details of how to setup your Talents and whatnot, but This should get you started. It is optimized for 4th edition, but currently has limited support for other editions. The Earthdawn character sheet source code is tightly integrated with the Earthdawn companion API source code , and as such the GM must be a PRO level subscriber in order for this sheet to work at maximum functionality.

Without the API most of the advanced helper functions will not be present, some of the fields and buttons will be removed, and all of the remaining buttons will be replaced with ones with somewhat cruder functionality.

Token actions will not be automatically created. See the section after the following one for a list of all the functions that will behave differently. The sheet should help everyone get the most out of their time playing the game but cannot possibly hope to anticipate every possible situation that may arise, but it should cover the good percentage of them.

Below you find first an FAQ section, then a section on the API, followed by a brief explanation of the various different sections of the sheet. FAQ What Editions does this sheet support?

However there is an option available to the GM to make the sheet more usable with other editions. For example the 3rd edition step-dice table can be used instead of the 4th edition table.

A GM wishing behavior more in concert with previous editions is welcome to work with the sheet author to identify specific modifications to make the sheet more compatible with other editions. You may ether send a PM to the sheet author Chris D. I will open a consolidated feedback thread for this sheet that will notify me when others post to it, but sometimes these threads get closed due to inactivity, in which case the best idea is to open a new thread and PM me so I know about it.

What situations does the character sheet not support? The sheet does not do anything to support keyword damage and keyword protections against certain damage types. For example Fire damage, Cold Damage, Etc. Nor protections against such damage.

The character sheet has a flag that alerts it whether or not the API is installed and uses that flag to change what character sheet fields are present, or what options might be available. The look and behavior as described in the other sections of this document always describes the Character Sheet as it appears when the API is installed.

This section describes what is different depending upon whether the API is installed or not. NoAPI: The "use karma" field is gone as are all "karma control" fields. Most buttons will separately ask about a step for "Karma or Bonus". In this case Knacks should be entered on the Talents tab. API: Spells can be loaded into matrices with a button. API: Advanced Targeting of tokens is available. NoAPI: Only single tokens can be targeted.

API: Number of successes are calculated. NoAPI: Target number and roll are displayed so the user can calculate how many successes that is. NoAPI: The "Special" processing of talents, skills, and knacks where the system does additional processing of Inititive or Recovery Talents is removed.

Token Actions During gameplay, you can ether have the sheet open, and make rolls directly from the sheet, or you can use token actions. When a token is selected, you can see the token actions associated with that token. When that box is checked, the system creates a Token action for that action for that character. There are additional Token Actions that are automatically available for every sheet.

Guide to the Character Sheet Mostly this section is going to be a tab by tab guide to the character sheet, with particular attention paid to the tricky parts. Except that Karma Control selectors are scattered all over, so get their own separate section. Take a look at the Knacks section, even if your character is not using Knacks yet. There are a few categories of fields that, while scattered around many places of the sheet, all do basically the same thing. Karma, Karma Control, and Devotion Points.

The player may or may not wish to spend karma even when allowed. So we keep track of how much Karma the character has left, and what rolls he can spend it on, and whether he wishes to spend it.

In the sheet header, to the left of the logo, we keep track of the number of Karma the character has left. When a Karma ritual is done you should increase current karma to max karma top right of the Core Tab. Setting it to a number means you want to spend that many karma every roll. For just about every dice roll button, there is an associated Karma Control drop-down.

So for every test where the character is not allowed to spend Karma, the Karma Control field should be set to Never. These fields are for Questor Devotion Points and work exactly like karma. Header In the very upper left hand corner of the sheet is a button with a question mark. If you click this button a button will be sent to the chat window.

If you right-click that button and open it in another tab, this WIKI page will appear. Also on the top row of the header you can change the name of the character, and enter your name as the owner of this character. The 2nd row records the number of Karma you have left unspent, Your characters current Damage, and number of Wounds.

Changes here will show up in the token and visa versa. You can edit one to adjust for any buffs or debuffs that affect all Action tests. The other field lists the total modification to all Action tests from all Conditions and Options.

See the next section for more information on category Adjustments. It is often convenient to hide it when you are not going to be using any combat options for a while, such as during character creation or maintenance.

But you will probably want to open it up during game-play. At the top of this section is a place for entering and seeing adjustments. For example to give a plus 4 step bonus to all attacks, you could enter a 4 in the attack adjustments box. The system will add 4 steps to any tests it recognizes as being an Attack test. Further, you can see the effects of various combat options. For Attacks and Damage you can also enter Bonuses these are the input fields after the totals display.

Bonuses are pretty much like adjustments, except the system does not just add to the step number, it rolls separate bonus dice. For example, if you are making a step 10 test, the system rolls the step 10 dice 2d8. If you give it a step 4 adjustment, it will instead roll step 14 dice 2d If you give the step 10 roll a 4 step bonus, it will roll the step 10 dice, and a step 4 die 2d8 plus 1d6.

If a buddy casts Monstrous mantel upon your character, you could give your character adjustments to defenses, attacks and damage.

If they cast flameweapon upon your character, you could give the character a step 4 bonus to damage, and more clearly see exactly what damage was flameweapon damage. Also in this section are a bunch of check-boxes and Drop-Down lists representing combat options such as defensive stance and conditions such as knocked down.

You can check or uncheck these boxes as appropriate, and the sheet will adjust your attributes. Blindsiding is for when your character is blindsiding a target, and the GM gives you permission to make a Blindsiding attack, it will then use the targets blindsided defenses.


Earthdawn - FASA Official

Mordom , Posted in Character creation , 8 Comments After thinking about character creation I had in mind to make a post about various ways to create characters in Earthdawn. Then Elidis a reader of my page pointed out, to make a collection of the existing character generators. The first character generator EDCG1. It offers a good way to generate characters within minutes. But some special disciplines are missing and the option to give your characters talent knacks is completely absent.


Earthdawn Character Editor

Mordom , Posted in Character creation , Fan Stuff , 5 Comments The recently released official Earthdawn character sheet was not very well received by many fans. Well, experience shows that many fans prefer to design their own character sheets , as these then most likely meet their requirements. Be it optical or simply useful criteria. Others prefer sheets where you can capture everything up to high circle characters and so on, but what about stylish or well designed sheets?


Earthdawn Character Generator

Akijind If you wonder how earhhdawn can make the fields of an already finished PDF editable; I used the free online software PDF Escape to add checkboxes and editable fields to the sheet. In order to save the current character to your local disk please press the following button. Use pdf-xchange viewer to edit and save the filled sheet. There might also be some house rules incorporated into some of the talents but the basic character generation rules using the attribute purchase method match the ones from 2nd edition.

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